![]() ![]() (Any new ship features for existing ships will appear after the ship goes through a jump.) A couple of small tweaks to the ships based on comments and bug reports. Update 0.1.7c - Again, very minor update.no restart required. Redid the rear turret on the Dralthi (M3) and Mule MKII.now has 2 lasers. Redid textures on the Mule MKII (TS) and Cetus. Fixed the B-Wing and Y-Wing so that all lasers fire. Update 0.1.7d - (Not Released) Minor update.no restart needed (ships must pass through jump to be re-created). The factories are set up for Argon resources. Specifically, these are the factories that produce the 45MW and 200MW shields, Alpha, Beta, and Gamma Fission missiles, and Alpha, Beta, and Gamma HOTL and RPIC lasers. There is also a new command hooked to the ships "additional command" menu that will allow you to "activate" an SSG custom factory that you have purchased and placed. This means you should be able to use save games from the older version of SSG.caveat emptor.make sure you have a good save game (or two) before upgrading against a save game. Added in a set of startup scripts to "police" the shipyards, and make sure they have the correct ships loaded. ![]() Fast, lots of guns, decent hull strength.not much shielding. Update 0.1.7e - Decided to add in a new M1.the Roger Young. If you have already have a Scout that is messed up, tell it (remotely) to fly to another sector.that should take care of it. Update 0.1.7e2 - The ship scene file for the Scout accidently was overlaid by the Discoverer. Deadly Ship, Station, and Galaxy Map Mod - Version 0.1.7e2 ![]()
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